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1836-1920 for the main game, and extended until 1936 if the expansion is installed. The game runs on a modified version of the Europa Universalis engine, and the lead victoria 2 Chronology Mod programmer was Johan Andersson. It was later ported to Macintosh by Virtual Programming.
The game itself gives a lot of importance to the economy of a country, having a complex market system which is described as being one of the best economic simulators ever made. Fans of Paradox’s games have noted this one for being the deepest game Paradox had yet made, making it quite popular with the Paradox fanbase.
However, Victoria received largely indifferent reviews on release, averaging only 60. Critics cited reasons such as the game’s steep learning curve and its relatively dated graphics. On August 19, 2009, Victoria II was announced, and was released on August 13, 2010. The main goal is to end the game with most Victory Points.
Prestige — claiming colonies, winning wars, implementing social and political reforms, researching technologies or through historical events. Industry — building factories, converting farmers and labourers to craftsmen and by improving the country’s transportation network. Military — the size and quality of the country’s army and navy.
The combined score of the above three categories determines the «winner» of the game. The economic system in Victoria attempts to simulate the flow of resources in a world market.
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Every chronology in the game produces a resource. Mod materials, such 2 victoria, are consumed mostly by industry — but can nonetheless be sold directly for less profit.
The player possesses a wide range of options with which to build their economy, provided they have access to the proper raw materials. All resources can be collected or produced by industry. They can also be acquired on the world market.
Access to the world market is granted based on a country’s prestige rating. Machine parts, vital for the building of industry and generally the bottleneck in industrialization. The game focuses on industrialisation in a country, which is driven by technological research.
The acquisition of machine parts is crucial to industrialization, as they are needed to build factories. It is abstract, and consists of divisions marching to hostile territory and fighting a hands-off battle that the player has no control over save by sending reinforcements or withdrawing. Combat efficiency, however, can be influenced decisively by the player.
Appointing generals or admirals influences the morale and organization of the troops, as do technological improvements. An advanced railroad system in a province grants the province’s owner bonuses in combat, as well as increased mobility. Provinces can also be fortified and troops will entrench when left alone long enough, both giving enormous combat benefits.
The ultimate objectives in warfare is dramatically different from those of other strategy games: it is generally very difficult to do severe damage to an enemy’s economy in a single war, occupied territory is only temporarily in the hands of the occupier, and post-war territorial gains are generally modest and difficult to subdue. However, there are other conditions to peace such as War Indemnities and Humiliation. Declaring war or seizing provinces from civilized countries without pre-existing claims makes diplomacy more difficult and can eventually lead to preemptive war from other powers.
Warmongers tend to discover themselves radically isolated from the rest of the world and forced to engage in warfare almost continuously, which can lead to neglect of industry and prestige. Military units in Victoria are divided into two types: land and naval. Land units fight against enemy land units, and can occupy enemy provinces.
They are the key to military supremacy. Some naval units can also transport land units. Infantry — the backbone of any army.
Strong «fire attack», weak «shock attack», slow. Cavalry — a supplementary unit. Weak «fire attack», strong «shock attack», fast. Dragoons — an intermediate unit.
Irregulars — a weak unit, only found in uncivilized nations. Like most popular Paradox games, multiple mods have been made for Victoria. The most popular of these mods is the Victoria Improvements Project commonly referred to as VIP. VIP includes new AI personalities, changed economy rules, new events and new nations.