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2006 open-world arcade-style racing game, featuring over 125 licensed sports cars and motorcycles. Test Drive Unlimited is the ninth main installment of Test Drive Unlimited PSP Drive, one of the longest running racing game franchises.
A sequel, titled Test Drive Unlimited 2, was released on February 8, 2011. This section does not cite any sources.
Please help improve this section by adding citations to reliable sources. Unsourced material may be challenged and removed. In the world of Test Drive Unlimited, the player is able to drive both on-road and off-road in free-roam mode, challenging any real life racers they encounter.
It is worth noting however, that other built-up areas on the island are not represented. The drive requires the use of a unlimited exploit in the game. The Xbox 360 version has supported steering wheel controllers since launch. Following the third free update, Test Drive Unlimited test force feedback wheel controllers such as Microsoft’s Xbox PSP Wireless Racing Wheel.
King Kamehameha I, USS Missouri, etc. Many roads and highways are also missing or placed far from their real-life counterparts. The ships docked in Pearl Harbor are also in very low detail and do not represent any active or retired USN vessel at all. The game begins by purchasing a car and a house.
Success in challenges is rewarded with in-game money, or in the Hitchhiker and Top Model challenges, coupons. Using these coupons, the player can buy clothing for their character at the many branded clothes shops on the island.
Money earned may be spent on buying new vehicles, renting cars, upgrading cars and buying houses. Players can acquire sports cars from various manufacturers, including a Ferrari 575M Maranello, the AC Cobra 289, the Maserati 3500 GT and the Pontiac Firebird. The megapack adds more than 45 more cars, including the Efijy Concept, the Ferrari 512 TR and the Nissan Skyline GT-R, and an extra motorcycle. 2007, online Infrastructure mode for both Sony platforms was shut down in 2009.
Content, visual and audio components were largely reduced due to hardware limitations. Master Points, a system where the player is awarded points for drifting, slipstreaming, airtime and generally driving around the island. Test Drive Unlimited PSP GPS, which automatically directs the player to the closest available race challenge.
Car selection, as some cars that are only available in download packs for Xbox 360 and PC are available from the start in the PS2 and PSP versions. Radio stations in the PS2 and PSP versions feature several exclusive instrumental tracks in addition to the licensed music. Quick Race, a mode that allows players to create a limitless number of races to compete in, with a random car.
Some of the exclusive features of the PS2 and PSP versions were later implemented in Test Drive Unlimited 2. TDU2 was created for different platforms.
It is also possible to create an immediate, ad hoc race against another player by flashing headlights at their vehicle. Players may create and join «clubs» which help organize player events. Vehicles may be traded between players through a central «clearing house»-style interface that lists the vehicles for sale along with class, mileage, specification, and price information. It is also possible to play online with the addition of a network adapter to a PS2 and via Infrastructure Mode on the PSP.
In the Xbox 360, new cars can be downloaded via Xbox Live, similar to Project Gotham Racing 3 and 4’s Booster Packs and Midnight Club: Los Angeles «South Central Vehicle Packs». Some individual cars are available to download for free, while others must be purchased with Microsoft Points as part of a pack. All downloaded cars still need to be purchased with in-game money at their respective dealerships before they can be used in the game.
There are currently 8 Car Packs and 8 Free cars. There is also a downloadable mode called «hardcore mode» which makes the game experience more realistic. It was designed for players with an Xbox 360 Racing Wheel controller.